Tuesday, 17 May 2011

Rigged Pandy




Laura: Yeah, once you click on the bits like the foot manips, or the finger manips, the options show up on the right hand side in the .... whatever it's called.... display thing.. I think it's the third box above that bit or whatever. Middle mouse + drag those to change them. 0 is default value.

Monday, 16 May 2011

Progress


Ryan: here's an updated version of the summer texture, thought you peeps might like to see some of the progress on her. She's slowly coming along, not long left now =) For some reason i just lover her eyes. The quality is rubbish though.

Karen: Yay shes slowly coming to life!!! Swweeeeettttt!!!! Looking awesome!

Eyes

Laura: Do Pandy's eyes have pupils?
If so, I'm gonna have to make them round, otherwise they won't animate.

Karen: Yeah his eyes have pupils, they are on a blinn layer whereas the rest of the body is on a lambert layer so you might have to reassign the texture to the eyes if its not showing. The texture should be in the texture folder.

Laura:
Ooh, I just nicked the scene file, didn't pick up any textures. Is it a problem if I make his eyes round? Otherwise you'll have to do some crazy texture animating.

Karen:
Yeah that should be fine!! Do what you need to do.

Laura:
Okie dokie. Been at work since Friday, and this is the first free moment I've had. If I make his eyes round, I'll have to re-do all the eye blendshapes.
Alternatively, I can try and create a pupil that sits on top of the eye? The eye controller should be able to move that and his eyes can remain oval, and I won't have to change anything.

Karen:
Yeah if you make a pupil that sits on top of the eye that would be best, otherwise it will take even longer to redo the blendshapes, and we dont have time for that as we should have been animating already.

Laura:
'm sorry. Its horrendous at work, as one of the other staff members is back in hospital and I really need the money. Is Summer ready to go yet?

Karen:
Thats understandable, we all need to earn the moneys these days. Ryan has started the textures for summer but needs to finish them, he's been away over the weekend and hasnt been able to work but he'll get it to you tomorrow. Will you be able to have pandy finished tomorrow so we can start on the animation??

Laura:
Yeah. It's just gonna take me a little while to fix the eyes. Wish I'd realised they weren't round before I started. x_x It just makes it a little more complicated.
Just so you know, I have a 9 hr shift tomorrow, so if I can't get this done tonight, I won't be able to touch it until after 7pm tomorrow.
Yeeeeeeah, sticking pupils on top isn't working. Gonna re-open the file before I cleaned up and just change everything from there.

Karen:
Thats ok, let us know as soon as its done and we'll hopefully have summer ready to give to you as well.

Laura:
Sorted out all the blendshapes. Just the remainder of the weights to paint now. That shouldn't take me too long. I just need to rest after work. Didn't get a chance for a break today.

Karen:
Yay thats good news =D Oh no, not having a break at work must have sucked!! Ryan has been working on summer today but its not quite finished yet, after the eye problem with pandy I found that summer had the same thing, so Ryan remade and re...-textured the eyes to make it easy for you.However the textures still aren't finished yet, we'll have to extend the deadline for that for tomorrow so hopefully you'll have her by tomorrow evening, fingers crossed.


Thursday, 12 May 2011

Summer

Ryan: the beginnings of the texturing on summer, what do you think? theres still lots to do on it.
oh and the eyebrow is weird because i had to paint it on, any ideas how to make it better???

Karen: I find her a little scary..

Laura: Can you send me the texture file with her when you send her for blendshapes, so I know where her eyebrows are to move them.

Ryan: yep, i'll send that along for you once its done.

James:
i like it shee loos cute awwwww.
mayb if you blended the ebrow coulor with her skin coulor it would help? i dno.
how is her hair staying in pig tails? shouldnt she have lil bows or soemthing....
i wana poke her cheeks hehehehehe.

Karen: Lol well ryan hasn't coloured the part where the hair band is meant to be. She looks cute, really?? Lol, yeah the cheeks do look good to poke.

Rendering

Karen: Hey James how do you add ambient occlusion layer onto the master layer??

James: you mean add an extra layer and add an ambiant occlusion to it or add occ on the same layer?

Karen:
i duno how did you do it in the scene for us?

James:
i made a new layer and used the render all layer feture

just made a new render layer with all the geometry in it then hold down right click over the layer and go to atributes then at the top theres a presets button and go to occlusion then ...go back to the render layers bit and with the occlusion layer selected go to the dropdown tab above it and select multiply and makeshore that all the layers you want to render dont have a cross throught the sphere and cube then in the render window go render > render all layers and then render it and the normal layer will render first then the occ will render over the top of it.

Karen: Ok great thanks, i shall try testing that out!

Sunday, 8 May 2011

Laura: Did some more blendshapey bits after work today. Just over halfway on sorting out all the target shapes.
Just having a few issues with getting it to do what I want, but it will soooon bend to my will, and then I'll pass Pandy on to you. :) It's given me a headache, so enough for today!

Ryan: awesome, keep working hard, we need to get animating asap.

Laura: Yeah. I have work all weekend, so it's nigh on impossible to be able to concentrate hard enough to do a good job when I come home. >< Gonna get it all done tomorrow though.

Ryan: nah thats cool and understandable, wow, getting it all done tomorrow?! that would be amazing if you could.

Laura: I've only got.... 12? shapes left to sort out. And then I just need to work out where I'm going wrong with the setting up... It's being a bit dumb. :D I want there to be less things for you to have to mess with, but bleh. They're all named properly, so it should be fine. I'll try and shorten them so it's a bit easier.

Ryan: wow you're really going all out to make things easier for us, thanks laura!! Hopefully summer will come along alright as well once we hand her over to you.

Laura:
Just want things to go as smooth as possible for you.

Saturday, 7 May 2011

Before

After

James: after slapping occ on its a bit strong but that just means that its easy to ajust in compositing.

Karen: Yeah the occ really makes a difference and is def a little to strong which we can see through the windows buts its def getting there yay. Ooo wheres the lantern light gone, you can hardly even see it anymore. the glow in the windows have gone abit too, so i guess if the occ is turned down then it should be fine.

James: yer getting the levels right for that is normaly done in compositing cos it alot easyer there. when will the candle blow out? just so i know how long it has to flicker for before it goes out.

Karen:
It will be the same sort of time as the swing, when the wind gets stronger then the candle would blow out.