Sunday 1 May 2011

https://picasaweb.google.com/lh/photo/QYQATXiwiz_zkfqc9mtGVFP9BEbt_yanoM5VDyKeIvI?feat=directlink

theres the composite that you wanted for the volume and the ambiant light i think that the volume will work when the lightinging comes... i havent set that up yet so yhou have to imagine it lol.

Karen: Hey!! So at first i was not completely sure about it, but then i put up the other render with out the other lights and was quickly flickering between the two, and i think you right, i think it shall be pretty cool. The brightness of the light is really well done too, i think it shall work nicely.

James:
cant wait to see it with textures on aswell :D gona look so much cooler than digital enviroments.

Karen:
hell yeah it is, and i loved digital enviroments and still have a soft spot for it now. Well i have UV mapped every single plank of wood of the tree house now, so that shall be done soon hopefully.

James:
whoa so ur textruing every plank of wood seperately? wow thatl prob make it look pritty cool... make shore the textures arnt to big tho no bigger than 512 square on each plank preferably smaller lol cos if ur doing every bit of wood seperatly thats alot of texture to cache but i guess your gona repeat some textures for each plank so should b ok at 512 square. prob just best to make a big square texture like 2k square then down res it lol.

Karen:
Yep every single one, how long huh, but it should make it look super amazing. Yeah you have a good point there, cant say i was sure on that. How do you down res a 2k square?

James:
yer well long.... good thing there just cube like objects lol
when ryan makes the texture in photoshop save it as 2k photoshop file so it nt lost n then go image > image size n change it from 2048 x 2048 to 512 then go save AS... n save as a tiff or targa then you have both... ryan will know how to do it.

Karen:
Oh i see, cool, okay then i shall remember that. What would we do without ya?






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