Sunday 22 May 2011

Texturing


Ryan: Hi, just a little progress shot showing how the texturing is coming along. I need to adjust the colours a bit, especially with the leaves and a bit on the tree trunk, but it's getting there...any suggestions then let me know.

Karen: I really like the detail you have to the trunk but the colours are slightly to bold, if you dull them just a little bit then they shall work nicely with the scene.



Friday 20 May 2011

Animating issues

Karen: Karl you officially have to animate Pandy now, i have no Maya to work with and can not do much until i get my laptop back as the maya on the laptop from uni does not work and i can not uninstall it to reinstall maya as i am not the administrator. I need you to work on him from this day forward!!!! Do whatever you can do until we are in next. The animatic is on here if you don't have it so you have that to go by! Keep me updated on here or anyone else you need to talk to!

Karl: ok, will do.

Karen: =) Thanks, and i shall do either all or most of Summer to make it fair.

Thursday 19 May 2011

Laura: I dunno if any of you would be interested in this as something for your technical folder, but if I give you the rig and the blendshapes, d'you wanna work out how to make Summer's pigtails move? I'm setting up a basic spline thing for them to see how it goes, but otherwise you could do something collision-y?

Karen: Well i have to say that is a no no for me because well my mac and the one i borrowed from uni the maya on it does not work unless i am in uni so i cant do anything again.

James: oh dear it must be a network licence. theres not much you can do i dnt think exept claim mittigaing circemstances if you need to at the end you dnt realy wana uninstall it and install it again anyway cos the collage will prob yell at you.

Ryan: lol we tried to uninstall it and install it again but you need the administrators password for all of that as well....so lame.

Karen: I am going to try and get a extension for us.

James:
lol but the deadline is a few weeks away yet and youl only b able to get extention for you... you can carry on working on film after deadline anyway until degree show.

Karen: Yeah you may have a point there.


Wednesday 18 May 2011

lighting


Karl: Is this as bright as you want it? Or do you want it darker?

Karen: I quite like the lighting on it at the moment, but then we put the textured props in we may find its a little brighter than it should.

Karl: Ok cool.

Ryan: i agree, i think we need to find that nice balance between the lighting that james did and the one that i done, as mine is way too dark and james's is a little bit too light as well.

Karen: Ok well tomorrow we can have a play around with it if we put the objects into Karls scene to have a look at it. yeah this def needs to be darker now i have thought about it more, it needs more blue to it, it looks a little to gray still.

Karl: The colour will be hard to sort out till you get the real textures in. But that wont be difficult to change anyway :) This James original version btw, not mine.



Tree Texture


Ryan: Here's another pic of the treehouse inside, the main focus of this is for the tree in the corner, what do you think??

Karl: I like it, but something feels weird. It might be all the grey texture from the tree house tho.

Karen: Yeah i agree the wood planks look really washed out and dull compared to the tree.
Ryan: Hi laura, the scene file for summer is up on adrive, the file name is 'SUMMER_FINAL'. We've only got a few weeks left and we really need to crack on with animation, we would ideally like it to be finished in no more than 5 days if that's possible, thanks.

Laura: Tomorrow is my only day off. I'm at work Saturday, Sunday and Monday, but I'll try my best to get it done asap.

Karen: Ekkkkk oh man.. That sucks, i duno what to do, we really wont have any time to animate and render everything in less than like two weeks, we may have to see if someone else can do it.

Laura: It's only really her blendshapes that need doing. A colleague is off sick at work, and I also really need the money. As well as all the other crap that I have to do for my project. I'll sit down tomorrow and work on nothin but Summer, so hopefully, I'll get her done then. Her controls will be exactly the same as Pandy's, maybe with slightly different names. But yeah, I'm a bit overworked this week and next.

Karen: I know you have your own work to do as well as earn money, its a stressful time at the minute for everyone.

Laura: You haven't had any problems with him, have you? Let me know if you do, and I'll get it sorted, okay?

Karen: None yet, it was impossible to do a walk cycle on him though, but thats coz his legs aren't long enough.

Tree House


Ryan: Hey peeps, here's a little quick render of the interior treehouse, no props in this scene at the moment but they'll be imported soon enough. Still need to texture the wooden rail outside the door, but this is basically what its gonna look like.

Karen: How about trying in with a blue kind of light to get a slightly better view of how it will look.


Tuesday 17 May 2011

Rigged Pandy




Laura: Yeah, once you click on the bits like the foot manips, or the finger manips, the options show up on the right hand side in the .... whatever it's called.... display thing.. I think it's the third box above that bit or whatever. Middle mouse + drag those to change them. 0 is default value.

Monday 16 May 2011

Progress


Ryan: here's an updated version of the summer texture, thought you peeps might like to see some of the progress on her. She's slowly coming along, not long left now =) For some reason i just lover her eyes. The quality is rubbish though.

Karen: Yay shes slowly coming to life!!! Swweeeeettttt!!!! Looking awesome!

Eyes

Laura: Do Pandy's eyes have pupils?
If so, I'm gonna have to make them round, otherwise they won't animate.

Karen: Yeah his eyes have pupils, they are on a blinn layer whereas the rest of the body is on a lambert layer so you might have to reassign the texture to the eyes if its not showing. The texture should be in the texture folder.

Laura:
Ooh, I just nicked the scene file, didn't pick up any textures. Is it a problem if I make his eyes round? Otherwise you'll have to do some crazy texture animating.

Karen:
Yeah that should be fine!! Do what you need to do.

Laura:
Okie dokie. Been at work since Friday, and this is the first free moment I've had. If I make his eyes round, I'll have to re-do all the eye blendshapes.
Alternatively, I can try and create a pupil that sits on top of the eye? The eye controller should be able to move that and his eyes can remain oval, and I won't have to change anything.

Karen:
Yeah if you make a pupil that sits on top of the eye that would be best, otherwise it will take even longer to redo the blendshapes, and we dont have time for that as we should have been animating already.

Laura:
'm sorry. Its horrendous at work, as one of the other staff members is back in hospital and I really need the money. Is Summer ready to go yet?

Karen:
Thats understandable, we all need to earn the moneys these days. Ryan has started the textures for summer but needs to finish them, he's been away over the weekend and hasnt been able to work but he'll get it to you tomorrow. Will you be able to have pandy finished tomorrow so we can start on the animation??

Laura:
Yeah. It's just gonna take me a little while to fix the eyes. Wish I'd realised they weren't round before I started. x_x It just makes it a little more complicated.
Just so you know, I have a 9 hr shift tomorrow, so if I can't get this done tonight, I won't be able to touch it until after 7pm tomorrow.
Yeeeeeeah, sticking pupils on top isn't working. Gonna re-open the file before I cleaned up and just change everything from there.

Karen:
Thats ok, let us know as soon as its done and we'll hopefully have summer ready to give to you as well.

Laura:
Sorted out all the blendshapes. Just the remainder of the weights to paint now. That shouldn't take me too long. I just need to rest after work. Didn't get a chance for a break today.

Karen:
Yay thats good news =D Oh no, not having a break at work must have sucked!! Ryan has been working on summer today but its not quite finished yet, after the eye problem with pandy I found that summer had the same thing, so Ryan remade and re...-textured the eyes to make it easy for you.However the textures still aren't finished yet, we'll have to extend the deadline for that for tomorrow so hopefully you'll have her by tomorrow evening, fingers crossed.


Thursday 12 May 2011

Summer

Ryan: the beginnings of the texturing on summer, what do you think? theres still lots to do on it.
oh and the eyebrow is weird because i had to paint it on, any ideas how to make it better???

Karen: I find her a little scary..

Laura: Can you send me the texture file with her when you send her for blendshapes, so I know where her eyebrows are to move them.

Ryan: yep, i'll send that along for you once its done.

James:
i like it shee loos cute awwwww.
mayb if you blended the ebrow coulor with her skin coulor it would help? i dno.
how is her hair staying in pig tails? shouldnt she have lil bows or soemthing....
i wana poke her cheeks hehehehehe.

Karen: Lol well ryan hasn't coloured the part where the hair band is meant to be. She looks cute, really?? Lol, yeah the cheeks do look good to poke.

Rendering

Karen: Hey James how do you add ambient occlusion layer onto the master layer??

James: you mean add an extra layer and add an ambiant occlusion to it or add occ on the same layer?

Karen:
i duno how did you do it in the scene for us?

James:
i made a new layer and used the render all layer feture

just made a new render layer with all the geometry in it then hold down right click over the layer and go to atributes then at the top theres a presets button and go to occlusion then ...go back to the render layers bit and with the occlusion layer selected go to the dropdown tab above it and select multiply and makeshore that all the layers you want to render dont have a cross throught the sphere and cube then in the render window go render > render all layers and then render it and the normal layer will render first then the occ will render over the top of it.

Karen: Ok great thanks, i shall try testing that out!

Sunday 8 May 2011

Laura: Did some more blendshapey bits after work today. Just over halfway on sorting out all the target shapes.
Just having a few issues with getting it to do what I want, but it will soooon bend to my will, and then I'll pass Pandy on to you. :) It's given me a headache, so enough for today!

Ryan: awesome, keep working hard, we need to get animating asap.

Laura: Yeah. I have work all weekend, so it's nigh on impossible to be able to concentrate hard enough to do a good job when I come home. >< Gonna get it all done tomorrow though.

Ryan: nah thats cool and understandable, wow, getting it all done tomorrow?! that would be amazing if you could.

Laura: I've only got.... 12? shapes left to sort out. And then I just need to work out where I'm going wrong with the setting up... It's being a bit dumb. :D I want there to be less things for you to have to mess with, but bleh. They're all named properly, so it should be fine. I'll try and shorten them so it's a bit easier.

Ryan: wow you're really going all out to make things easier for us, thanks laura!! Hopefully summer will come along alright as well once we hand her over to you.

Laura:
Just want things to go as smooth as possible for you.

Saturday 7 May 2011

Before

After

James: after slapping occ on its a bit strong but that just means that its easy to ajust in compositing.

Karen: Yeah the occ really makes a difference and is def a little to strong which we can see through the windows buts its def getting there yay. Ooo wheres the lantern light gone, you can hardly even see it anymore. the glow in the windows have gone abit too, so i guess if the occ is turned down then it should be fine.

James: yer getting the levels right for that is normaly done in compositing cos it alot easyer there. when will the candle blow out? just so i know how long it has to flicker for before it goes out.

Karen:
It will be the same sort of time as the swing, when the wind gets stronger then the candle would blow out.

Karen: James, i have done some rough texturing and can now give you the updated version of the scene and you should just be able to import the lights into this. Here is a rough pic of how it looks, but will look a million times better once we have the lights in.

James: cool can you just email it to me?

Karen: I went to email you but the file was way to big so had to put it on adrive.

lighting


Karen: Love the shadows that is going on the tree, i think the lantern light needs to be exaggerated as Summers parents wouldn't be able to see that through the window in the house. The house still looks weird though..... Hmmmmmmm and gotta sort out some light in the house.
I think i might need to dull the colours down abit on the swing what do u guys think? I'm guna sort out some texturing on this scene today and can send an updated version to you james later on =) i'll get that house sorted out!!!

James: think once you slap an occlusion on it it will look alot better that and textures. oh and yer i thaught that the candle needed to be a bit brighter but if i make it much brigter then it just goes to bright on the inside of the lamp.


Animate

Karen: Things to animate:

James:
You get to animate the lightning once we have the sound file.
How about animating the bowling ball crashing into the bowling pins to see how they fall over.
Could do the blocks like you just said

Ryan:
Animate the leaves of the tree
the rocking horse
crayons falling on the floor from the drawers

Urrmmmm cant think of much else.

If anyone wants to be really creative and use water, how about using the watering can and see if you can get water to come out, although i would have no idea how the hell to do that, but just a thought.

James:
i would but to much to do already, oh yer and if you want he candle lantern thing on the tree house to flicker n blow out ill do that.

Karen:
Ooooo yes please, i would love for you to do that.

Thursday 5 May 2011

Ryan: Hi laura, i've uploaded the textured version of pandy onto adrive, the file is called 'pandytest07textured'. I deleted loads of the rubbish i had on adrive as well so it should be nice and easy to find.

Laura: Fantastiche. :) I'll get started on that tonight.

Ryan: sweet, hopefully it's all cool now, i tidied up the mouth and other problem areas as much as i could so it should be a lot easier for you now.

Laura: Ahhh, thank you. I just want to make it look as good as possible for you guys.
Can I separate the eyes from the mesh? Or will that break it?

Karen: Well the eyes are parented to the face so it should be fine if you un-parent it.

Laura: I wasn't sure if it was mapped with the eyes or not. Or incase you'd done anything. Just wanted to be sure before I did.

Ryan: nah the eyes are mapped on a blinn layer whereas everything else is mapped on a lambert layer, so it should be fine when you unparent them.
James: managed to get the render times from 5:21 to 3:57 on my machine with minimal quality loss so hopefuly that will knock of about 10 mins per frame on the renderfarm.

Karen: Ooooo awesome, it doesn't sound like a lot but it seems like it will make a massive difference!!!

James: yer it should 10 mins of 100 frames would be 1000 mins witch is like 16 hours lol but seen as it renders 60 odd at a time it wnt save 16 hours per 100 frames more like 16 hours per 6000 frames but every litle helps.

Karen:
Yep every little helps indeed so that is all good.

Tuesday 3 May 2011

Karen: Hey guys here is a quick pic to see how everything now looks for the first scene.

Sunday 1 May 2011

https://picasaweb.google.com/lh/photo/QYQATXiwiz_zkfqc9mtGVFP9BEbt_yanoM5VDyKeIvI?feat=directlink

theres the composite that you wanted for the volume and the ambiant light i think that the volume will work when the lightinging comes... i havent set that up yet so yhou have to imagine it lol.

Karen: Hey!! So at first i was not completely sure about it, but then i put up the other render with out the other lights and was quickly flickering between the two, and i think you right, i think it shall be pretty cool. The brightness of the light is really well done too, i think it shall work nicely.

James:
cant wait to see it with textures on aswell :D gona look so much cooler than digital enviroments.

Karen:
hell yeah it is, and i loved digital enviroments and still have a soft spot for it now. Well i have UV mapped every single plank of wood of the tree house now, so that shall be done soon hopefully.

James:
whoa so ur textruing every plank of wood seperately? wow thatl prob make it look pritty cool... make shore the textures arnt to big tho no bigger than 512 square on each plank preferably smaller lol cos if ur doing every bit of wood seperatly thats alot of texture to cache but i guess your gona repeat some textures for each plank so should b ok at 512 square. prob just best to make a big square texture like 2k square then down res it lol.

Karen:
Yep every single one, how long huh, but it should make it look super amazing. Yeah you have a good point there, cant say i was sure on that. How do you down res a 2k square?

James:
yer well long.... good thing there just cube like objects lol
when ryan makes the texture in photoshop save it as 2k photoshop file so it nt lost n then go image > image size n change it from 2048 x 2048 to 512 then go save AS... n save as a tiff or targa then you have both... ryan will know how to do it.

Karen:
Oh i see, cool, okay then i shall remember that. What would we do without ya?






James:
https://picasaweb.google.com/lh/photo/n9BZPkmuxpDeLVVhiU04J1P9BEbt_yanoM5VDyKeIvI?feat=directlink

https://picasaweb.google.com/lh/photo/OXRvMp8NhH-5Si44fwLwrFP9BEbt_yanoM5VDyKeIvI?feat=directlink

heres what ive done lighting wise let me know what you think some things will have to be adjusted because the size of the scene has changed.. if u like what i done then mayb karl would like to make the ajustments required for the new scene for his tech folder let me know Il give instructions in what will prob need to be ajusted to achive the same lighting effect.
oh one more thing need to test it on the render farm to check if there any fg flickering n still need to add the lightinging effects. oh yer also some per shot lighting might be called for so after all the animaiting n shots r set up n that i could add a few lights so you can see the characters n stuff also would add dramatic effect.

Karen:
Oooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!! LOVE LOVE LOVE!!!!!!!!!!! It looks awesome, can you imagine how much better that will look with the textures on??!!!! Hehehehehe. When we are next in, we should test out putting pandy by the door to see how his shadow will look as we want it quite big and dark!!!
Yeah i think that sounds like a good idea for Karl, that shouldn't be to hard for him then hopefully. How long did it take to render?

James:
cool i write up some basic instructions of what will prob need to b changed then

took bout 5 min to render prob on my shiny new computer tho lol i nt really shore how long it would take to render from scratch cos ive cached the gi from previos rendrs before doing the final one so im guessing it was about 5 mins for a render from scrach lol that at 1280x720.

Karen:
Oh yeah as for the space in between each blank, i think its best not to have any light beaming though as it might look messy. So maybe we could have still have a light when the lightning happens, but don't have it coming through. What you think.

James:
idno i thaught it looked cool lol... i was gona render it out on a seperate layer anyway so could render it last n then decide on the composite how it looks.

Karen:
Oh ok, well if you play around with it abit more then let us know how it goes, you know much more about lighting then what we do.

James:
yer il try make a composite of the two in a while so can see what it like.

Karen: Ok great!!!!!! Great work James, like always!!