Karen: Love the shadows that is going on the tree, i think the lantern light needs to be exaggerated as Summers parents wouldn't be able to see that through the window in the house. The house still looks weird though..... Hmmmmmmm and gotta sort out some light in the house.
I think i might need to dull the colours down abit on the swing what do u guys think? I'm guna sort out some texturing on this scene today and can send an updated version to you james later on =) i'll get that house sorted out!!!
James: think once you slap an occlusion on it it will look alot better that and textures. oh and yer i thaught that the candle needed to be a bit brighter but if i make it much brigter then it just goes to bright on the inside of the lamp.
Karen: Things to animate:James:You get to animate the lightning once we have the sound file.How about animating the bowling ball crashing into the bowling pins to see how they fall over.Could do the blocks like you just saidRyan:Animate the leaves of the treethe rocking horsecrayons falling on the floor from the drawersUrrmmmm cant think of much else.If anyone wants to be really creative and use water, how about using the watering can and see if you can get water to come out, although i would have no idea how the hell to do that, but just a thought.
James: i would but to much to do already, oh yer and if you want he candle lantern thing on the tree house to flicker n blow out ill do that.
Karen: Ooooo yes please, i would love for you to do that.
Ryan: Hi laura, i've uploaded the textured version of pandy onto adrive, the file is called 'pandytest07textured'. I deleted loads of the rubbish i had on adrive as well so it should be nice and easy to find.Laura: Fantastiche. :) I'll get started on that tonight.
Ryan: sweet, hopefully it's all cool now, i tidied up the mouth and other problem areas as much as i could so it should be a lot easier for you now.
Laura: Ahhh, thank you. I just want to make it look as good as possible for you guys.
Can I separate the eyes from the mesh? Or will that break it?
Karen: Well the eyes are parented to the face so it should be fine if you un-parent it.
Laura: I wasn't sure if it was mapped with the eyes or not. Or incase you'd done anything. Just wanted to be sure before I did.
Ryan: nah the eyes are mapped on a blinn layer whereas everything else is mapped on a lambert layer, so it should be fine when you unparent them.
James: managed to get the render times from 5:21 to 3:57 on my machine with minimal quality loss so hopefuly that will knock of about 10 mins per frame on the renderfarm.Karen: Ooooo awesome, it doesn't sound like a lot but it seems like it will make a massive difference!!!
James: yer it should 10 mins of 100 frames would be 1000 mins witch is like 16 hours lol but seen as it renders 60 odd at a time it wnt save 16 hours per 100 frames more like 16 hours per 6000 frames but every litle helps.
Karen: Yep every little helps indeed so that is all good.
Karen: Hey guys here is a quick pic to see how everything now looks for the first scene.
https://picasaweb.google.com/lh/photo/QYQATXiwiz_zkfqc9mtGVFP9BEbt_yanoM5VDyKeIvI?feat=directlink
theres the composite that you wanted for the volume and the ambiant light i think that the volume will work when the lightinging comes... i havent set that up yet so yhou have to imagine it lol.
Karen: Hey!! So at first i was not completely sure about it, but then i put up the other render with out the other lights and was quickly flickering between the two, and i think you right, i think it shall be pretty cool. The brightness of the light is really well done too, i think it shall work nicely.
James: cant wait to see it with textures on aswell :D gona look so much cooler than digital enviroments.
Karen: hell yeah it is, and i loved digital enviroments and still have a soft spot for it now. Well i have UV mapped every single plank of wood of the tree house now, so that shall be done soon hopefully.
James: whoa so ur textruing every plank of wood seperately? wow thatl prob make it look pritty cool... make shore the textures arnt to big tho no bigger than 512 square on each plank preferably smaller lol cos if ur doing every bit of wood seperatly thats alot of texture to cache but i guess your gona repeat some textures for each plank so should b ok at 512 square. prob just best to make a big square texture like 2k square then down res it lol.
Karen: Yep every single one, how long huh, but it should make it look super amazing. Yeah you have a good point there, cant say i was sure on that. How do you down res a 2k square?
James: yer well long.... good thing there just cube like objects lol
when ryan makes the texture in photoshop save it as 2k photoshop file so it nt lost n then go image > image size n change it from 2048 x 2048 to 512 then go save AS... n save as a tiff or targa then you have both... ryan will know how to do it.
Karen: Oh i see, cool, okay then i shall remember that. What would we do without ya?
James:
https://picasaweb.google.com/lh/photo/n9BZPkmuxpDeLVVhiU04J1P9BEbt_yanoM5VDyKeIvI?feat=directlink
https://picasaweb.google.com/lh/photo/OXRvMp8NhH-5Si44fwLwrFP9BEbt_yanoM5VDyKeIvI?feat=directlink
heres what ive done lighting wise let me know what you think some things will have to be adjusted because the size of the scene has changed.. if u like what i done then mayb karl would like to make the ajustments required for the new scene for his tech folder let me know Il give instructions in what will prob need to be ajusted to achive the same lighting effect.
oh one more thing need to test it on the render farm to check if there any fg flickering n still need to add the lightinging effects. oh yer also some per shot lighting might be called for so after all the animaiting n shots r set up n that i could add a few lights so you can see the characters n stuff also would add dramatic effect.
Karen: Oooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!! LOVE LOVE LOVE!!!!!!!!!!! It looks awesome, can you imagine how much better that will look with the textures on??!!!! Hehehehehe. When we are next in, we should test out putting pandy by the door to see how his shadow will look as we want it quite big and dark!!!
Yeah i think that sounds like a good idea for Karl, that shouldn't be to hard for him then hopefully. How long did it take to render?
James: cool i write up some basic instructions of what will prob need to b changed then
took bout 5 min to render prob on my shiny new computer tho lol i nt really shore how long it would take to render from scratch cos ive cached the gi from previos rendrs before doing the final one so im guessing it was about 5 mins for a render from scrach lol that at 1280x720.
Karen: Oh yeah as for the space in between each blank, i think its best not to have any light beaming though as it might look messy. So maybe we could have still have a light when the lightning happens, but don't have it coming through. What you think.
James: idno i thaught it looked cool lol... i was gona render it out on a seperate layer anyway so could render it last n then decide on the composite how it looks.
Karen: Oh ok, well if you play around with it abit more then let us know how it goes, you know much more about lighting then what we do.
James: yer il try make a composite of the two in a while so can see what it like.
Karen: Ok great!!!!!! Great work James, like always!!